**Paper and Pencil Activites**- Digital Resources
- Formative Assessment Idea

## Linear Equations and Graphs Activities

### Paper and Pencil Activites

**Linear Equations and Graphs Activities**

**Stained Glass Window Activity document download**

In this activity, students must choose three linear equations from each column and graph. In the first column are vertical lines, in the second column are horizontal lines, the third column lists positive slope lines and the last column lists negative slope lines. Students can choose which lines they want to graph. Each student is able to create a different stained glass window. This is a nice activity to review slope intercept form.

The **TRANSFORM** shifts that could align with this activity include shifting from Student as Knowledge Recipient to Student as Creator, shifting from Summative Assessment to Formative Assessment, and shifting from One-size-fits-all to Personalized or Differentiated.

**Matching Graphs and Equations Activity (previous link no longer available)**

In this activity, students must write the equation of a line from a graph and then algebraically manipulate the equation to become the form Ax + By = C. Students may use any personal strategy or method to write the equation of each line. Student could use slope, intercepts, a function table or slope intercept form. Students must also select the correct representation of the equation of the line from a list of four choices. The **TRANSFORM** shifts that could align with this activity include shifting from Summative Assessment to Formative Assessment, and shifting from One-size-fits-all to Personalized or Differentiated.

**Battleship Game download**

Have you ever played the game "You sunk my Battleship!"? Most of my students recognized the game.

The Battleship linear Game is a variation of this popular kids game.

Each person draws three ships on the grid. Ships may be placed horizontally or vertically but not diagonally. To get a hit, write an equation in slope intercept form that crosses through a point that an enemy ship occupies. You may not use vertical or horizontal lines. The winner is the player who sinks the opponents ships first. The **Mathematical Processes** that apply to the Battleship Game include **Communication**, **Problem Solving**, **Reasoning** and **Mental Math and Estimation**.

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